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So_long

A small 2D game consisting of textures and sprites.

Category

  • Game Development

  • Unix

Year

2021

Project Type

Personal

  • This is a very small 2D game. It is built to work with textures, sprites, and some very basic gameplay elements.

  • The game is designed to first parse a file that contains only a few acceptable characters to render the map, including size, walls, collectibles, exit(s), and the player's starting position. Enemies will then be generated randomly. The goal of this game is to collect all collectibles, avoid enemies and reach the exit.

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  • C
  • MiniLibX(tiny graphics library)

FEATURES

    Window Management, Event Handling, Graphic Display, Basic Game Algorithm.

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